Home | Forums | Submit   Haiku Generator | Quotable JLG | The Icon Tarot 

Zeta at Linux World Expo

Filed under the:  department.
Posted by:BeGroovy Admin on Monday, 16 May, 2005 @ 5:21 PM

At the upcoming Linux World Expo / Tokyo 2005 in June, yellowTab will be demonstrating Zeta, Titled “ZETA: Born and raised to be a desktop OS,” the presentation is intended to introduce the ZETA desktop platform, with an emphasis on the advantages when compared against a backdrop of the various desktop Linux distributions. From the press release:

“In contrast with Linux desktop distributions, ZETA was designed from the ground up to be a desktop OS,” comments CEO Bernd Korz. “This translates into many advantages for users, such as easy installation, very fast boot time, great response, pervasive drag-and-drop support, incredibly fast file search, and excellent multimedia performance even on low-end computers. I want to show the audience in Tokyo how far we have come with ZETA, and also talk about what to expect from our desktop platform in the future.”

Seems like Bernd/yT is going to promote in a good way to the Linux folk - to the users that want a user friendly experience without Windows and with the power and stability of Linux underneath it. Sounds like a winning plan to me. :)

WalterCon 2005 - Vegas

Filed under the:  department.
Posted by:Deej on Sunday, 24 Apr, 2005 @ 8:01 PM

So, as other sites have reported, and as many of us had already suspected from previous conversations about it - the next WalterCon will be in Las Vegas, sometime around the first weekend of August (exacts still TBD). I, currently, plan on going again. Anyone else? Send an email to waltercon at haiku dash os dot org and let them know (you all know the domain, and I’ll continue the current trend of not putting the address in exactly so that robots don’t pick it up). You can also comment here if you like. ;)

Echo audio drivers available for testing

Filed under the:  department.
Posted by:Cougar on Monday, 18 Apr, 2005 @ 8:33 PM

Now that Jérome has an Echo Gina3G, thanks to Bedrivers.com and the support/donations from the community, he now has an Echo audio card to use to continue developing the Echo audio drivers for BeOS.

Since Jérome can only test the drivers with his Echo Gina3G, he is interested in seeing the results of other Echo audio cards using the same drivers. So, he recently posted over at the Bedrivers.com forums a link to a build for download of his current work on the audio drivers. The driver is not finished yet, but anyone running BeOS with and Echo audio card can test the drivers and report their results to Jérome. You can download a build of the Echogals and Echo24 driver from here:



Here are some key features currently implemented in the driver from Jérome’s post:

* outputs 1/2 and 3/4 as 48khz stereo 16bits streams
* input 1/2 as 48khz stereo 16bits stream
* mixer interface for output busses (levels and mute)

Also note:
before testing the drivers, make sure you have the Haiku Media preferences and MultiAudio addon from bebits installed. The sources for the driver are also available in the Haiku repository.

Blog Roundup

Filed under the:  department.
Posted by:tb100 on Tuesday, 12 Apr, 2005 @ 1:21 AM
Bits N

It’s an impossible task to write about every blog update that goes on in BeOS-land, but there’s a lot of blogs out there with interesting updates. I hope to bring you an update on the latest happenings every couple of weeks or so.

I’ll check the blogs, so you don’t have to ™.

First up is Rudolf, who reports on his 3D development blog that he has just completed stage 1 on his quest for real hardware 3D acceleration under BeOS. Now the Z-buffer, texturing and simple rendering are carried out by the graphics hardware. Quake 2 in OpenGL mode can now run at over 40fps (depending on hardware and settings), compared to 2.8fps using MESA 3.2 without any acceleration. The next steps are to move the code over to the current version of MESA and to attempt to get DMA access to the card for 3D operations, which will bring a nice futher speedup (estimated between 2 and 5 times faster). For now the driver is limited to older GeForce and TNT cards, due to lack of specs on the recent models.

Next up is Bryan Varner, who has added some (hopefully truthful, now it’s not April 1st) teasing tidbits about his latest project. It looks like some sort of keyboard control for the mouse pointer, but he is keeping rather quiet on the details. Coming soon? I hope so, it certainly looks interesting anyway.

Niels Reedijk is working on the USB stack for Haiku. He successfully completed the first transfer using Haiku’s stack at the end of last month, but has recently posted about some troubles he has ran into. Problems are inevitable along the road to success and I’m certain Niels will figure out this latest problem.

Michael Lotz’s Blog details his experiements with Haiku. He has already demonstrated the Haiku app_server running his MiniTerminal application, and recently switched his attention to seeing how much networking was possible on Haiku. The latest post details how he got the links text browser working on Haiku. The same binary works on both BeOS BONE and Haiku and has been posted to BeBits.

Last but not least, tqh has been working on adding drag and drop support to the BeOS ports of Mozilla and Firefox. Drag and drop support is one of the few missing functionalities in our ports, so this is an important step for the project.

Most of the blogs have more details on these items, just follow the links. If there’s any interesting blogs I’m missing then post a comment and I’ll include it in my next round of updates.

Video-view with yellowTab

Filed under the:  department.
Posted by:Deej on Tuesday, 05 Apr, 2005 @ 6:10 PM

Okay, this is real news (and yes, that was me being the fool in the previous news item - see what happens when you leave things to me to post news :P )…

There’s a video interview with Bernd Korz and Alan Westbrook of yellowTab that was shot during the just completed BeGeistert 014. Daat From IsComputerOn managed to grab them for about 40 minutes and got some words from them on Zeta, GCC, Java and more. He’s made it available on BitTorrent, to avoid the bandwidth issues that can often accompany hosting large files. ;) Get it. Watch it. And most definitely, share it.

UPDATE: I suppose you’d like to know where to get it. ;) Check it, courtesy the link at HaikuNews.

Java Gold

Filed under the:  department.
Posted by:BeGroovy Admin on Sunday, 03 Apr, 2005 @ 6:26 PM

Well, hasn’t been reflected on beunited’s site yet, but according to Bryan Varner’s Looney Bin, the Java team has finished up all the remaining work, and is now awaiting Sun to certify it! Way to go guys!

Update: So I’m the fool this year. Didn’t even realize that April Fool’s had come and gone, and was out of touch for a while. Got me good Bryan. :P But here’s to hoping that the day you speak of comes soon! ;)

General News Roundup.

Filed under the:  department.
Posted by:Cougar on Monday, 28 Mar, 2005 @ 12:13 PM
General News

Lots of things have been going on in the BeOS/Zeta community, so lets see what I missed:

First, beunited.org is back online after having some server issues which caused the down time and looking for a new home. Now that they are back online the developers portal and other sections are available to the community again. It’s good to see beunited.org back to normal again.

yellowTab was at the OCS 2005 in Tokyo Japan during the 25 and 26 of March which was a few days ago. They were demonstrating Zeta 1.0 which is soon to be released, not sure of the exact date though. You can preview some pictures taken at OCS 2005 over at the BeBUG, more pictures will be available later at JPBE.net.

Over at Rudolf’s 3D weblog news, he has an update with some very good news on his progress. There’s a lot of info in his latest update, too much to post here, so I suggest you head on over to his blog to read it.

Michael Lotz also has another update over at his Haiku blog regarding his work on running the Haiku app_server. Currently his page seems to be down, so I suggest checking back later, but make sure you visit his page when it’s working again to read his latest update and to view a screenshot of the app_server running his MiniTerminal app which he made for testing the app_server. Seeing the app_server working like this is really neat.

3D game inspired by Civilization, for Zeta/Win32

Filed under the:  department.
Posted by:Cougar on Monday, 28 Mar, 2005 @ 11:20 AM

Today, Delija(Zenja) posted a link in the forums to his new development blog for a new OpenGL 3D game that he’s making inspired by the Civilization franchise. He has many screenshots of his progress and the blog is updated frequently. So head on over to his blog to read up on his project which is currently titled ” History of the World “.

In other gaming news, there are some new updates over at Stargate SG-1 for BeOS page which includes new screenshots and an updated binary package for download.

Also, there are some updates regarding the previous BeOS Gaming news I posted a while back, you can find the new info in the comments section. The corrections and info were made by MYOB and Josebita, thanks guys.

Backend Updates

Filed under the:  department.
Posted by:Deej on Wednesday, 23 Mar, 2005 @ 2:32 AM
Site News

Well, nothing looks different… so I suppose everything with updating the backend scripts is a success then. ;) Let us know if you run into any issues.

As a side to this, certain keywords in the comments have been blacklisted and are dumped to ‘void’. If you are posting comments and they aren’t showing up, check for any words that might be causing your comment to be percieved as spam (you can see a copy of our list of keywords here so you can avoid them). It’s also possible that your comment is awaiting moderation as well (such as if you put more than one link in your comment).

Real hardware accelerated graphics under Haiku

Filed under the:  department.
Posted by:Cougar on Sunday, 20 Mar, 2005 @ 10:26 AM
HaikuSubmitted News

Thanks to tb100 for the heads up on this.

Over at the Haiku forums, Michael Lotz (mmlr) made a post about his new personal Haiku weblog.

In his blog he explains his experiments with Haiku which show that real hardware accelerated graphics work with the Haiku kernel and Be’s slimdemo sample code. These are definitely interesting results and good info for Haiku developers.

Also, if you go to his comments section you’ll find a post from Ingo with some interesting info in the following quote:

“PS: BTW, we thought about getting the app_server to run under Haiku in the not so distant future (ideally before BeGeistert), so this is just an excellent time you choose to have a closer look at it.”

BeOS Gaming Updates

Filed under the:  department.
Posted by:Cougar on Thursday, 03 Mar, 2005 @ 11:36 AM

Open Transport Tycoon Deluxe:

MYOB posted version 0.3.6 of Open Transport Tycoon Deluxe which he ported to BeOS. This version now has support for DOS game files. So, if you have a DOS version of Transport Tycoon Deluxe it will work with this port.

Stargate SG-1:

Another update is available explaining Multi Tile Objects in the game. A screenshot displaying the use of them was added in the Screenshots section of the site. You can view the image here.
Also, an updated build is available for download in the download section.

Prieto: escapando de la oscuridad:

I noticed this over at Il tuo Sistema today. Another game by Devilish Games (who also has Masters of Invento Fighting, Devilish Racing, EpsiloN, Mini-Flipull, Camaleon for the BeOS) is being developed and will be available for the BeOS as well as many other platforms.

The game looks pretty interesting, so I used the Google language tools to translate the description of the game from their site, this is what I managed to understand. The title of the game is “Prieto: escapando de la oscuridad” which I think is “Prieto: Escape from the dark” (I could be wrong). It’s an adventure game where you try and help the main character named Prieto escape from a strange world that he’s trapped in. In order to succeed, you have to solve puzzles, talk with all sorts of different characters and discover the answers needed so Prieto can escape.

The game is 25% complete, so it’s not finished yet. Also, it will be available for Windows, Mac and Linux as well.

You can view 2 screenshots and download the trailer for the game from here.

LeBuzz on the road again

Filed under the:  department.
Posted by:Cougar on Monday, 28 Feb, 2005 @ 10:13 AM
General News

Dane announced today over at the BuzzLog that the site will be moving again to another blogging system. The new page is located here http://www.xanga.com/lebuzz.

Dane explains the reason for the change:

We moved off blogger.com because we didn’t like the “Next Blog” feature in blogger.com’s navbar. It linked to pages from unrelated blogs that could contain anything from porn to spyware.

So check out the new site and make sure you update your website links and bookmarks.

Neils’ Fisrt USB Stack Milestone is getting close.

Filed under the:  department.
Posted by:Cougar on Saturday, 26 Feb, 2005 @ 1:59 PM

Neils posted an update on his blog a few days ago regarding his progress with his UHCI busmanager for the Haiku USB stack. Head on over to his blog to follow his updates of his progress towards the first milestone.

For more info on his first milestone named “Aries”, read here.

TunePrepper 2 Released

Filed under the:  department.
Posted by:Cougar on Saturday, 26 Feb, 2005 @ 1:34 PM

Over at the BuzzLog, Dane also mentioned that Tune Tracker Systems released Tune Prepper2. If you’re not sure what “Tune Prepper” is, click on the link to find out more.

More information on the new version of this music prepping software will be available in a few days.

BeOSRADIO Schedule Posted

Filed under the:  department.
Posted by:Cougar on Saturday, 26 Feb, 2005 @ 1:22 PM

Over at the BuzzLog, Dane Scott announced that BeOSRadio has posted a broadcast schedule so that listeners can see what BeOSRadio is broadcasting. Here’s what Dane says the schedule will inlcude:

The schedule includes several shortform and longform technie shows, hourly news, even inspirational programming, in addition to a 24/7 extreme music mix.

Also, BeOSRadio now offers four different types of connections for streaming audio. Now that they have teamed up with Abacast, they not only provide the Shoutcast-style streams, but two additional Abacast-style shoutcast streams for use with the Abacast audio player plugin. You can read more details about the new streams over at the Buzzlog or BeOSRadio.

So head on over to BeOSRadio and tune in.

Zeta 1.0 at Cebit 2005

Filed under the:  department.
Posted by:Cougar on Saturday, 26 Feb, 2005 @ 1:04 PM

yellowTab anounced over at their site today that version 1.0 of Zeta will be shown over at Cebit 2005 which will be held from March 10th through the 17th. Go here to read the full article for the complete details.

Stargate SG-1 BeOS game updates.

Filed under the:  department.
Posted by:Cougar on Saturday, 26 Feb, 2005 @ 12:48 PM

More progress is being made on the Stargate SG-1 game for the BeOS. There are a few updates that I missed over the past few weeks.

First, a new graphics artist named BePower (Paul Curie) joined the project, so there are now 2 graphics artists working on the game. BePower already has some images on line over at his website here (if the site is down, check again later) that will be integrated into the game. These images are still a work in progress, so they’re not complete. Aries Mu is also working hard on the design of the stargate that will be used in the game.

Also, the Screenshots section has been updated with new images of the current state of the game and the editor. Furthermore, a new article has been added to the ‘Making of’ section which explains how the map works in relationship to the 3D environment. If I get the chance, I’ll translate the french ‘Making of’ section into english for our english readers.

Server Downtime

Filed under the:  department.
Posted by:Deej on Thursday, 24 Feb, 2005 @ 3:54 PM
Site News

BeGroovy’s host will be physically moving locations on the 25th between 12am and 6am. Expect a short bit o’ downtime. Sorry for the inconvenience, and thanks for the understanding. :)

Future Boy! nominated for nine awards

Filed under the:  department.
Posted by:Cougar on Monday, 21 Feb, 2005 @ 6:22 PM

The General Coffee Company sent us an e-mail to let us know that FutureBoy! has been nominated for nine XYZZY Awards given to independent adventure games. They are nominated for the follwing categroies; Best Game, Best Writing, Best Story, Best Setting, Best Puzzles, Best Medium, and basically everything except one category.

You can find more info and the list of nominations over at the XYZZY news page here: 2004 Finalists

From their e-mail to Begroovy:

We’re particularly happy since both the nominations and the actual
awards are voted on by the players themselves, and we’re thrilled that
people have so thoroughly enjoyed Future Boy!

Church of BeOS

Filed under the:  department.
Posted by:Deej on Saturday, 05 Feb, 2005 @ 12:32 PM

Our holy document, The BeOS Bible, was written while The Kernel was still among us

Head on over to BeDoper and check out the newest in religion fads!

[powered by WordPress.]

Random Haiku:

Imagine a world
without gluttony and sloth.
Do you see Windows?

Since 1998 - Until the Last User Leaves...
BeGroovy, established 1998

search BeGroovy:

BeGroovy Archives:

October 2018
« Sep    


27 queries. 0.076 seconds

[powered by WordPress.]