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DirectX wrapper to support R5 w/out OpenGL

Filed under the:  department.
Posted by:Ryan on Wednesday, 01 Aug, 2001 @ 4:40 PM
 
OpenGL

realtech VR has posted an update to their directx wrapper page announcing that it will support R5 without requiring Be’s updated OpenGL kit. This is not only good news, but it is just amazing technically as well. Admittedly, it will be difficult to use, since it will not be hardware accelerated, but it is pretty nice anyway. That said, Be will either eventually release OpenGL (looking less likely these days), or it will leak its way around the community. By some accounts, the leaks are already out there. In any case, this wrapper will be able to help. Way to go realtech!



52 Responses to “DirectX wrapper to support R5 w/out OpenGL”

  1. filo Says:

    woohoo!

    glad to hear about someone just doing something, instead of bitching about there being no openGL/no BONE/no [insert yet to be released thingie here]. there’s no reason why things can’t be done without them. this is a great example of that. another is the xitami port-done without BONE when everyone was saying, “you can’t do that without BONE!!” thank you realtech. i hope there are other enterprising developers out there like you guys.

  2. Anonymous Says:

    Thank You RealTech VR

    Here here !

    Thank you very much RealTech VR, you give hope to us all.

  3. Anonymous Says:

    [No Subject]

    Since there isn’t OpenGL support in BeOS, does this mean that games like Age of Empire (which doesnt specifically use OpenGL) be able to be ported easily ?

  4. Anonymous Says:

    Difficult To Use…?

    Use only if you’re not patience challenged… but this is very very cool news! BeOS programmers now have access to literally 10’s of books on game development! And once you get something working, and BeOS releases hw-accelerated OpenGL, the people with support graphics cards will eat it up!

    Seriously, though, kudos to them for going ahead with it! Has to be frustrating waiting for a company to release an update so you can finish up your own work, especially when all signs seem to be pointing to that not happening.

  5. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:20:46 PM

    Re: [No Subject]

    I believe Age uses DirectX. If you could somehow get the source code, and rework all of the windows-specific api, you’d have a really slow-assed Age of Empires.

    And when Be release hardware-accelerated OpenGl and these fine folk recompile to utilize it, then you’d have a really fast-assed Age of Empires.

    BTW, there IS OpenGL support in BeOS. It’s just software only (no hardware acceleration).

  6. Anonymous Says:

    Wonder How

    they’re going to convert instantiation of COM objects… This should be interesting to see how easy it is to use–I have the feeling it’s definitely not going to be a straight recompile. You have to think about things like any Windows-specific code in a program.

  7. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:20:46 PM

    Re: [No Subject]

    Probably not, since they are porting DirectX 8 and Age of Empire was made using an older version of Direct X.

  8. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:24:47 PM

    Re: Difficult To Use…?

    Man. Nipples almost got hard again…

  9. Anonymous Says:

    [No Subject]

    Linux has had HARDWARE opengl support for a long while now.

  10. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 7:29:23 PM

    Re: [No Subject]

    DirectX is backward compatible. Have DirectX 8 installed, and can still play Age of Empires.

  11. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:09:57 PM

    Re: [No Subject]

    Who cares.

  12. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:30:08 PM

    Re: Wonder How

    Just the SDK is ported.
    Windows code is for windows.

  13. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:12:28 PM

    Re: [No Subject]

    if you don’t care why don’t you go somewhere else
    and post your negative comments,or go to sleep.

    thanks alot guys
    you gave us some hope again.

  14. LeftTurn Says:

    In Response To Anonymous @ 08/01/2001 8:09:57 PM

    Re: [No Subject]

    So what.

  15. LeftTurn Says:

    This is good news!

    Wow! A company standing up and doing something for BeOS DESPITE Be and unreleased items. Way to go Realtech VR. I hope other companies follow their example. Looking forward to seeing them follow through with this.

  16. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:59:45 PM

    Re: [No Subject]

    lol you know theres more than one of us anon posters who dont care? cause that one wasnt me!

    Linux has had HARDWARE OpenGL support for a long time. Linux has had Quake3 and UT and such for a long time, everybodys porting this LINUX version, and in linux it gets BETTER framerates than windows. Be is behind!

  17. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:02:24 PM

    Re: Thank You RealTech VR

    Yah! Way to stick it to the Man!

  18. Anonymous Says:

    OT: What sucks…

    In relation to BONE:
    They relied on the community to test it - sometime back S Hacker told that actually the Tip Server would already run on it unknown to the public and they asked us to stress test it, etc… So while they were taking advantage of the community’s help they don’t even say a single word, not to talk about a release here….

  19. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 11:38:58 PM

    Re: [No Subject]

    lollOLolOLlOLloL Lunix is so kewel, I can play popular dated games too because Tux is felching my asshole lolloLOOLLO!L!L!!@!@L!OL

    LOlooLOLolOL n0body is going to want to pr0t Max Payne to Lunix lolloLOLoLOl lolol look how much money Loki has lost LOL.

  20. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 11:38:58 PM

    Re: [No Subject]

    I have never seen one benchmark that put Linux a head of Windows on similarly configured machines.

  21. Anonymous Says:

    Wohoo!

    This is just /so/ good news! I doubt this will bring in the big games, but this makes porting OpenSource-DX games much easier.
    BeOS lives despite Be Inc!

  22. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:59:45 PM

    You don’t get it, do you?

    … otherwise you would have noticed that these ‘parasites’ feed on your comments, so if you ignore them, they have nothing to feed on.

    Sometimes it’s better to just keep quiet, and I recommend you just do that rather than playing into their hands with your comments.

    Helmar

  23. CattBeMac Says:

    In Response To Anonymous @ 08/02/2001 02:35:45 AM

    Re: [No Subject]

    But I have seen Mac OS ahead of Windows on Bench mark tests! Does this come as a surprise to you?!
    [Edited at 6:23 Aug 2 2001 by CattBeMac]

  24. cedricd Says:

    In Response To Anonymous @ 08/02/2001 05:28:39 AM

    Re: You don’t get it, do you?

    actually this particular “who cares” post is in reply to a (moderated down) troll (though an acceptable one) about Linux having HW OpenGL.

    What you say is still relevant to the other posts though (not this one) but I guess the motivation for replying to some of the trolls is anger that the *nix crowd is sending us non-educated people (heck, some of them barely post better English than a non-native like me :-) that know jack sh*t what they’re talking about..

    The actual (few) kick-ass Op3nSauce folks are banging on their keyboards, but to produce code, not hot air.. What we have here are the peons, the gremlins that are no good at writing code, at even writing doc or advocating their platform properly.. shame really.

    rant over. hope I injured a few egos of those teenagers in the process, they’re so annoying, I mean this version of Netscape I’m using has a o(n^2) algorithm to layout BeGroovy’s code it seems, so the more annoying comments the (quadratic) more it takes to display the page :-) damn you trolls!

  25. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 11:38:58 PM

    Re: [No Subject]

    You are so 1337. I admire you. What can I do to become as cool as you are?

  26. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 02:35:45 AM

    Re: [No Subject]

    Ive got the only one I need, my computer and both OSes.

  27. Anonymous Says:

    In Response To CattBeMac @ 08/02/2001 06:21:37 AM

    Sure !

    Sure !
    Any 733 G4 w/bloated MacOSBSDX beats up an 1.2 AMD TB w/266MHz DDRRam, in any categories - also at games….I think in a Mac there is ‘Mojo’ which makes it faster and much more stable - harrharr.
    Dream on, boy…

  28. Anonymous Says:

    In Response To cedricd @ 08/02/2001 06:54:47 AM

    Re: You don’t get it, do you?

    actually you didnt hurt my feelings at all, cause I dont give a fsk about what some stupid Be user thinks, I just post here cause I wanna see what pitiful things are happening to be, and I wanna see whent the stock hits .001, therefore grammar doesnt matter, and trust me, you dont know half of the cool stuff I know about wtf I’m talkin about, so you cant say anybodys stupid.

  29. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 04:05:08 AM

    Re: Wohoo!

    Open Sauce ? Well then go to Lunix.
    I can’t hear that.
    If you guys are developper, it’s your damned right to earn some money with your skills.
    As long as your work is professional and the Money you’re looking for your piece of cake is not too abstract (Hello Mr. Autodesk/AliaWaveFront/Nemetschek/Adobe/Quark/M$)!

  30. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 07:53:20 AM

    Re: Sure !

    It’s not a dream… it’s reality!!!

  31. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 07:53:20 AM

    Re: Sure !

    Helk even AMD beats up Intel… who are you kidding!?!

  32. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 01:44:04 AM

    Re: OT: What sucks…

    Good point. Be has always used its user base rather without conscience. The reason “BeOS” still exists is so that they have free testing of OpenGL and BONE for their embedded OS that they are now selling to companies rather than the general public…QA is very expensive, after all.

  33. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:11:29 PM

    Re: [No Subject]

    DirectX 8 made some big changes to the API, one of the biggest is getting rid of Direct Draw. Direct Draw was the 2D part of DirectX. So, unless they ported the DirectX 3/5/7 (or whatever version they used) Direct Draw API as well, you won’t be able to compile the code.

    The DirectX 8 run time is backwards compatible, but the new API is not.

  34. filo Says:

    In Response To Anonymous @ 08/02/2001 07:53:59 AM

    Yes, I can.

    As a speaker of the English language, a student of its literature, an amateur linguist, and a stickler for proper grammar, I can say, “You are a dumb fuck who doesn’t know dick about dick. In a few years, you will broke and alone, living in your mother’s cellar, posting to forums with your ‘linux rulez’ tripe thinking that you are so cool. In reality though, the real world will have kicked your ass, you’ll still be a virgin, and still, no one in this world will give a rat’s ass about what you think. Please, go save yourself the heart-ache now. Find the biggest gun you can possibly get you hands on…wait no, the biggest gun that you can actually lift with your scrawny chicken arms and empty it into that vapid, vacuous hole you call a head.”

    See, I was able to say that just fine.

  35. Big Al Says:

    In Response To filo @ 08/02/2001 09:34:48 AM

    Re: Yes, I can.

    Yeah, and you were actually able to use sentences! I think the guy you replied to forgot his ridalin for the day…

    LOL - nice post. :)

  36. filo Says:

    In Response To Anonymous @ 08/02/2001 09:10:39 AM

    Re: OT: What sucks…

    There is not (and as far as I can tell, will never need to be) openGL in BeIA. It’s for internet appliances, home stereos, and crap like that. Why would that require HW-accelerated openGL? It doesn’t. So, obviously, there is more going on here than just Be, Inc. thinking, “Muwahahahahaa!! Let’s make all the BeOS users beta test our BeIA stuff for us!!! Muwahahahaha!”
    When you think about it even further, you realize that BeIA and BeOS are not binary compatible, and therefore, it would be impossible to beta test BeIA stuff in BeOS.
    Now then, go think of something a little more plausible.

  37. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:26:47 PM

    Re: [No Subject]

    if you have hw accelerated direct draw, it should run fine (& fast!)

  38. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:09:57 PM

    Re: [No Subject]

    BeOS r3 had it. Ohh and prev versions. Back to PR

  39. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 08:03:22 AM

    Re: Wohoo!

    fuck off, AtheOS forever!

  40. Anonymous Says:

    In Response To filo @ 08/02/2001 09:34:48 AM

    Re: Yes, I can.

    One point: His mother probably lives in a trailer … You just know it’s true, don’t you? :)

  41. Anonymous Says:

    Hopefully not too late

    This is really good news. Thanks for releasing it. Hopefully, its not too late to see some good games written using it. Interest in BeOS seems to be waining these days. Maybe this will help spur something positive.

  42. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 8:59:45 PM

    Clarification

    I think the “Who Cares” message was a response to a hidden message that says “Linux has hardware OpenGL.” That’s why the subject of the message is reply to a no subject message. If you want to view that message, just change your threshold settings to -1.

    I know you were just venting some steam off, but I just wanted you to know where that comment came from and who probably should have received your venting.

    I’m not trying to flame you, I just saw something that I wanted to educate posters about.

    Another Anonymous Poster

  43. Anonymous Says:

    In Response To Anonymous @ 08/01/2001 6:26:47 PM

    Re: [No Subject]

    Yeah, especially considering the fact that AOE doesn’t use any 3D… I can really see how it would benefit from HW OpenGL.

    This is just another example of how everyone likes to complain about the lack of HW OpenGL, when there are plenty of 2D games out there that would run just fine on BeOS as it is.

    Of course, we would still like HW OpenGL.

  44. Anonymous Says:

    Leaks? Where?!?

    There’s probably not anyone left to enforce NDA’s, so how ’bout some info on getting those leaks?

  45. Dutch Cap Says:

    In Response To filo @ 08/02/2001 09:34:48 AM

    Re: Yes, I can.

    touche!

  46. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 4:37:17 PM

    Re: Leaks? Where?!?

    I’m pretty sure that “when” BeInc goes belly up, leaks will spring everywhere :-) The question is, who will care?

  47. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 1:14:50 PM

    Re: [No Subject]

    Hang on … I thought Age of Empire doesn’t require hardware acceleration.

  48. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 11:46:08 AM

    Re: Clarification

    Ah well … if it was for “Who Cares about Linux?” then I’m all for that !

  49. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 07:13:36 AM

    Re: [No Subject]

    Simple. All you have to do is follow these three simple steps.

    1) Shove an unlubricated dildofist up your asshole a la goatse.cx

    2) Install LimpLinux 54.6 on your 1337 rig.

    3) Pretend that you are a Linux user.

  50. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 6:12:14 PM

    Re: Leaks? Where?!?

    Your mother will care, once I pop her cherry.

  51. Anonymous Says:

    In Response To Anonymous @ 08/02/2001 7:55:32 PM

    Re: [No Subject]

    Mickeysoft is the publisher of the Age of Empires games and Ensemble is (at least metaphorically) 0wned by them. Do you *really* think they’d allow a BeOS port *snort*

  52. Anonymous Says:

    In Response To filo @ 08/02/2001 09:41:36 AM

    Re: OT: What sucks…

    haha. No one said OGL had been put to the test by the public - BONE has been.

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