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BeOS Release of Neverwinter Nights Still Planned

Filed under the:  department.
Posted by:Deej on Wednesday, 09 May, 2001 @ 1:05 AM
 
Playin

Scar contacted Trent Oster, Producer of Neverwinter Nights about the BeOS port. Apparently it is still going, although it is falling behind somewhat due to the upcoming E3 expo. Trent had this to say to Scar:

The BeOS build is lagging a few weeks behind the PC build, as always. After E3 we are going to tighten up the ports and test them out again.

Scar says that he’ll find out more soon and let us know. Good news, if you ask me.



35 Responses to “BeOS Release of Neverwinter Nights Still Planned”

  1. Anonymous Says:

    In Response To chrish_work @ 05/09/2001 09:29:54 AM

    Re: And the point is…?

    I agree with you Chris - not a word or whisper from BeInc about OpenGL or anything else. Keeping my fingers crossed that maybe Bioware know something else - somehow I don’t think so considering Adamations decision to develop for BeOS anymore. I hope I’m wrong though.

    HarjTT

    : o )>

  2. georges Says:

    In Response To Anonymous @ 05/09/2001 12:17:50 AM

    Re: And the point is…?

    We’ll see it in 3 weeks.
    You can quote me on that.

  3. Anonymous Says:

    [No Subject]

    Woohoo! First Post!

  4. Anonymous Says:

    Awesome

    In the midst of bad news, this just astounds me. Hope springs eternal, or something of that nature.

    MD

  5. PieterPan Says:

    Wow

    Nice, Good news, haven’t heard that in a while :)

    I’m glad to hear that they are still working on it, I really hope that OpenGL will be released in time so that they can release NWN for BeOS.

    Props for the continued effort!

    Pieter

  6. Anonymous Says:

    Good news

    Yep..Good news indeed !

    harj

  7. Anonymous Says:

    good news!!

    hey!!!!:))))
    cool!

    finally some good news:)

    keep up the good work ppl:)

  8. Anonymous Says:

    Good News…

    Yes… This would be good news… But… Isn’t NWN an OpenGL game? Who’s going to be able to play it? And I’d be really surprised if they’re getting info that even Be’s distributors aren’t about the public release of OGL.

    I could be wrong of course. It might not be OGL.

  9. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 07:22:11 AM

    Re: Good News…

    I believe that it runs sufficiently using Software OpenGL on certain systems. One can only hope that it’s SMP capable..

    At any rate, this is one port that I’ve already allocated funds for….it should be a blast!

    -Ben

  10. chrish_work Says:

    And the point is…?

    What’s the point if the hardware-accelarated OpenGL isn’t released to the public? There’s no indication that it will ever be.

    - chrish

  11. chrish_work Says:

    In Response To Anonymous @ 05/09/2001 08:12:49 AM

    Re: Good News…

    There’s absolutely no way this would be playable with software rendering.

    - chrish

  12. Anonymous Says:

    In Response To chrish_work @ 05/09/2001 09:30:56 AM

    Re: Good News…

    Is there a specific reason why this wouldn’t run in software mode? Quake2 runs just fine in software mode, though it doesn’t look as good. And call me stupid, but I would think Quake would benifet from OpenGL than NWN.

  13. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 11:29:15 AM

    Re: Good News…

    QuakeII is using it’s own software engine, not a software OGL implementation. Using a software renderer for OpenGL is pointlessly slow.

  14. Nutcase Says:

    In Response To chrish_work @ 05/09/2001 09:29:54 AM

    Re: And the point is…?

    The reverse of that is of course that this be taken as an indication. Maybe Bioware are still expecting OpenGL to be released, so perhaps it will be.

  15. Anonymous Says:

    In Response To chrish_work @ 05/09/2001 09:29:54 AM

    Re: And the point is…?

    I believe in God. Dont you? :)

  16. DaaT Says:

    In Response To georges @ 05/09/2001 12:25:09 AM

    Re: And the point is…?

    Ok, i’ll quote you :) And when everyone comes back to you answering what do you know, who are your sources, stop teasing, etc etc, what will you say?

    Hint: Do NOT say “in 3 weeks”, i’ll slap you silly georges, watch out for me in BeShare :)
    [Edited at 14:22 May 9 2001 by DaaT]

  17. Anonymous Says:

    In Response To georges @ 05/09/2001 12:25:09 AM

    Re: And the point is…?

    You’d better not be kidding on this one!!! or i’ll join forces with every BeOS lover out there.. YEAH.. all 23 of them.. and we’ll hunt you down and force you to.. eehh.. surrender!.. or something..

  18. Anonymous Says:

    In Response To georges @ 05/09/2001 12:25:09 AM

    I’ll Quote you on that

    Ok, I’ll wait three weeks but can you claify whether you mean three weeks for the game or three weeks for OpenGL ???

    HarjTT

    : o ) >

  19. Anonymous Says:

    In Response To georges @ 05/09/2001 12:25:09 AM

    Re: And the point is…?

    3 weeks would be tight. I would say 4 or 5. Maybe they will announce in 3 though…

  20. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 12:17:50 AM

    Re: And the point is…?

    It’s funny that Be all of a sudden fixed my reported BeOS bugs. audio playing to fast on new VIA motherboards and so on.

    Hmm, wonder why they are fixing so many BeOS bugs??

  21. Anonymous Says:

    In Response To Anonymous @ 05/10/2001 03:56:47 AM

    Re: And the point is…?

    I’m a BeOS lover, but I’m not gonna slap him. I’ll guess you’ll only be 23 then. :)

  22. Anonymous Says:

    In Response To Anonymous @ 05/10/2001 07:33:40 AM

    Re: And the point is…?

    I also just saw the first bug-report including the text bone/7. Thrust me, something IS going on.

  23. Anonymous Says:

    In Response To PieterPan @ 05/09/2001 03:20:35 AM

    Re: Wow

    Hehe… something that is already late as late can possibly be can never arrive in time…

  24. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 11:54:42 AM

    Re: And the point is…?

    I don’t. That is because there is no good reason why to do so, meaning no signs that would justify such belief. Then again, I might as well start believing in god as well the day I see OGL for BeOS…

  25. chrish_work Says:

    In Response To Anonymous @ 05/10/2001 07:53:23 AM

    Re: And the point is…?

    Yeah, Be hasn’t closed shop yet, but we already know that.

    Just because the engineers Be employs are still working doesn’t mean that Be, Inc. wille ever release any kind of BeOS update/upgrade/whatever.

    - chrish

  26. Anonymous Says:

    In Response To chrish_work @ 05/10/2001 09:40:43 AM

    Re: And the point is…?

    No, but they havn’t stopped working on BeOS. That is a good sign. I don’t think they would fix bugs concerning VIA chipset if they don’t plan to do something with BeOS. OTOH if BeIA has the same driver design maybe they have an IA that uses the chipset.

    And if there is a new BONE beta it is at least running on the beta testers BeOS machines. I’ll bet we’ll se a GM soon.

  27. VitViper Says:

    In Response To Anonymous @ 05/10/2001 11:28:11 AM

    Re: And the point is…?

    They’re fixing bugs with the VIA chipset??? Where! I need to see before I believe!

  28. altp Says:

    In Response To chrish_work @ 05/09/2001 09:29:54 AM

    Re: And the point is…?

    this may have already been said, i’m not in the mood to read allt he posts, but … doesn’t it seem logical that bioware is testing nwn as they go …

    that would indicate, at least to me, that there is something usable out there … putting pieces together, would lead me to think that perhaps they will release a “barebones” driver for use with nwn, or they know something we don’t (or at least those of us with NDA’s ;-) )

    of course i could be completely wrong and they are hoping that it will be released in time for the release of nwn on beos …

    Altp.

  29. Anonymous Says:

    In Response To VitViper @ 05/10/2001 1:30:23 PM

    Re: And the point is…?

    Bug number: 20000417-18955
    Bug title: VIA chipset : Audio plays faster than it should
    Verdict: Fixed Bug
    Full Description:
    Playing mp3s through Mediaplayer plays them slightly
    faster (~10-15%) than they should.

  30. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 02:10:12 AM

    Re: Awesome

    EEEP!

  31. Anonymous Says:

    In Response To Anonymous @ 05/10/2001 08:24:15 AM

    Re: Wow

    Just release it anytime, we’re ready :)

    Pieter

  32. Tasslehoff Says:

    How to contact Bioware

    Can anyone give me a working email address to contact Bioware regarding Neverwinternights?

    Thanks!

  33. Anonymous Says:

    In Response To Anonymous @ 05/09/2001 07:22:11 AM

    Re: Good News…

    me, hahahahah!

  34. chrish_work Says:

    In Response To Tasslehoff @ 05/11/2001 05:11:01 AM

    Re: How to contact Bioware

    info@bioware.com?

    No, they don’t want beta testers, no, they’re not interested in giving anyone early access to the tools.

    - chrish

  35. Feylen Says:

    In Response To Anonymous @ 05/10/2001 11:28:11 AM

    Re: And the point is…?

    Remember that they use BeOS as the development platform for BeIA. They will always maintain BeOS to that end. If you want OpenGL or BONE in BeIA - they would more than likely have it in the development platform as well.

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