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General News Roundup.

Filed under the:  department.
Posted by:Cougar on Monday, 28 Mar, 2005 @ 12:13 PM
General News

Lots of things have been going on in the BeOS/Zeta community, so lets see what I missed:

First, beunited.org is back online after having some server issues which caused the down time and looking for a new home. Now that they are back online the developers portal and other sections are available to the community again. It’s good to see beunited.org back to normal again.

yellowTab was at the OCS 2005 in Tokyo Japan during the 25 and 26 of March which was a few days ago. They were demonstrating Zeta 1.0 which is soon to be released, not sure of the exact date though. You can preview some pictures taken at OCS 2005 over at the BeBUG, more pictures will be available later at JPBE.net.

Over at Rudolf’s 3D weblog news, he has an update with some very good news on his progress. There’s a lot of info in his latest update, too much to post here, so I suggest you head on over to his blog to read it.

Michael Lotz also has another update over at his Haiku blog regarding his work on running the Haiku app_server. Currently his page seems to be down, so I suggest checking back later, but make sure you visit his page when it’s working again to read his latest update and to view a screenshot of the app_server running his MiniTerminal app which he made for testing the app_server. Seeing the app_server working like this is really neat.

3D game inspired by Civilization, for Zeta/Win32

Filed under the:  department.
Posted by:Cougar on Monday, 28 Mar, 2005 @ 11:20 AM

Today, Delija(Zenja) posted a link in the forums to his new development blog for a new OpenGL 3D game that he’s making inspired by the Civilization franchise. He has many screenshots of his progress and the blog is updated frequently. So head on over to his blog to read up on his project which is currently titled ” History of the World “.

In other gaming news, there are some new updates over at Stargate SG-1 for BeOS page which includes new screenshots and an updated binary package for download.

Also, there are some updates regarding the previous BeOS Gaming news I posted a while back, you can find the new info in the comments section. The corrections and info were made by MYOB and Josebita, thanks guys.

Backend Updates

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Posted by:Deej on Wednesday, 23 Mar, 2005 @ 2:32 AM
Site News

Well, nothing looks different… so I suppose everything with updating the backend scripts is a success then. ;) Let us know if you run into any issues.

As a side to this, certain keywords in the comments have been blacklisted and are dumped to ‘void’. If you are posting comments and they aren’t showing up, check for any words that might be causing your comment to be percieved as spam (you can see a copy of our list of keywords here so you can avoid them). It’s also possible that your comment is awaiting moderation as well (such as if you put more than one link in your comment).

Real hardware accelerated graphics under Haiku

Filed under the:  department.
Posted by:Cougar on Sunday, 20 Mar, 2005 @ 10:26 AM
HaikuSubmitted News

Thanks to tb100 for the heads up on this.

Over at the Haiku forums, Michael Lotz (mmlr) made a post about his new personal Haiku weblog.

In his blog he explains his experiments with Haiku which show that real hardware accelerated graphics work with the Haiku kernel and Be’s slimdemo sample code. These are definitely interesting results and good info for Haiku developers.

Also, if you go to his comments section you’ll find a post from Ingo with some interesting info in the following quote:

“PS: BTW, we thought about getting the app_server to run under Haiku in the not so distant future (ideally before BeGeistert), so this is just an excellent time you choose to have a closer look at it.”

BeOS Gaming Updates

Filed under the:  department.
Posted by:Cougar on Thursday, 03 Mar, 2005 @ 11:36 AM

Open Transport Tycoon Deluxe:

MYOB posted version 0.3.6 of Open Transport Tycoon Deluxe which he ported to BeOS. This version now has support for DOS game files. So, if you have a DOS version of Transport Tycoon Deluxe it will work with this port.

Stargate SG-1:

Another update is available explaining Multi Tile Objects in the game. A screenshot displaying the use of them was added in the Screenshots section of the site. You can view the image here.
Also, an updated build is available for download in the download section.

Prieto: escapando de la oscuridad:

I noticed this over at Il tuo Sistema today. Another game by Devilish Games (who also has Masters of Invento Fighting, Devilish Racing, EpsiloN, Mini-Flipull, Camaleon for the BeOS) is being developed and will be available for the BeOS as well as many other platforms.

The game looks pretty interesting, so I used the Google language tools to translate the description of the game from their site, this is what I managed to understand. The title of the game is “Prieto: escapando de la oscuridad” which I think is “Prieto: Escape from the dark” (I could be wrong). It’s an adventure game where you try and help the main character named Prieto escape from a strange world that he’s trapped in. In order to succeed, you have to solve puzzles, talk with all sorts of different characters and discover the answers needed so Prieto can escape.

The game is 25% complete, so it’s not finished yet. Also, it will be available for Windows, Mac and Linux as well.

You can view 2 screenshots and download the trailer for the game from here.

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