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Programming BeOS to be freed?

Filed under the:  department.
Posted by:Ryan on Friday, 02 May, 2003 @ 12:57 PM
 
BeUnited

Saw over on slashdot that O’Reilly is licensing their stuff through Creative Commons’ Founder’s Copyright program. While this is commendable and an interesting statement for a publisher to make, you may be wondering what this has to do with BeOS. Well, a commons helps everyone, including us Be users. How so? Well, O’Reilly is also freeing all the out of print books on this list, pending author approval. So, assuming Dan Parks Sydow says yes, O’Reilly’s definitive “Programming the Be Operating System” will become a free as in freedom resource. Which means that we will have a strong foundation in developer documentation to build on for future OSBOS releases. All in all, some potentially great news. :)

Why is this under “BeUnited”? Because I really don’t have a better category yet. ;)



WinBe on Sourceforge

Filed under the:  department.
Posted by:Ryan on Friday, 02 May, 2003 @ 7:21 AM
 
Submitted News

WinBe, a project designed to provide a Windows execution environment under BeOS, is now back on track after being inactive for almost two years. According to Toyoshima, the lead developer of this project, the sources of WinBe are now on sourceforge.net and can be
accessed via CVS.

WinBe intends to provide an execution environment for Windows applications under BeOS in much the same way that the WINE project does. So instead of being an emulator, WinBe will implement KERNEL32.dll, USER32.dll, GDI32.dll and other Windows libraries under BeOS, so that applications can load Windows DLLs like addons using the libld_dll.so library.

Although the project has been inactive for quite some time now, Toyoshima reports that some games can be executed, and that a lot of DLLs that do not require a GUI are available.

Needless to say, Toyoshima could use some help from other BeOS developers. To help overcome the language barrier, JPBE.net volunteers to act as the initial contact point for those English speaking coders that would like to participate in this project. If you are interested, please write to koki@jpbe.net.

Editors Note: This exclusive BeGroovy update from the Japanese BeOS community was submitted verbatim by Koki of JPBE.net. We are working together to unite the American/European and Japanese BeOS communities simply through better communications. Koki has been going to to great lengths at this, and is making amazing progress in opening both communities to each other. If you can help Toyoshima out with this project, or can help out with anything else you hear about from the Japanese community, please don’t hesitate. Not only will you be helping a great project, but you will also be bridging a historically large gap in the community. Thanks to Koki for the great news!



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