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PayPal Your TipJar Tips

Filed under the:  department.
Posted by:Deej on Thursday, 31 May, 2001 @ 6:40 PM
 
Submitted News

Wanted to “tip” a developer via the TipJar, featured on BeForever, but found it a bit complicated? Go ahead and PayPal your tip to me at deej@beunited.org. I’ll be sending Daniel a check of all donations plus mine on the 16th of June. Since I started this a bit later than expected, I’ll make it last until the 15th to contribute to Daniel - after that, I’ll be forwarding the check to the next developer on the 5th of the following month.

IMPORTANT: Make sure you indicate that this is a TipJar in the subject of the PayPal transaction, as this account will also be used for the BeUnited driver fund. Use “TipJar - [developer name]” in the subject to avoid any misunderstandings or delays.



BeOutback launches Australian BeOS Site

Filed under the:  department.
Posted by:Ryan on Thursday, 31 May, 2001 @ 9:05 AM
 
Submitted News

Just got an email about BeOutback, an australian Be user site, whose aim is to help beos users in australia locate each other, and help them start to promote beos. To do this, they are creating a database of australian BeOS users, so that newbies can find people with experience to talk to, etc. They ask that any australian users submit their info, and/or write articles to help out. And if you aren’t australian, i don’t think they would turn away any articles you may want to submit either. ;)



Ars Technica has a blurb on Be

Filed under the:  department.
Posted by:Ryan on Tuesday, 29 May, 2001 @ 10:45 AM
 
Submitted News

Ars Technica is running a front page story called “The last argument of kings?” about Be and Sony’s upcoming eVilla. They remark about how unremarkable it is on first glance, but how some of the features make it more expandable, and BeIA itself is the thing that makes it special. Not much in there that Be users don’t already know, but at least we know the hardcore tech geeks are still paying attention. :)



Raycone releases InSite Constructor RC1

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Posted by:Ryan on Monday, 28 May, 2001 @ 11:29 AM
 
Submitted News

Raycone has released InSite Constructor Release Candidate 1. It is available to all beta testers, as well as Registered owners of InSite Constructor. If you qualify, get over there and check it out, and make sure to give them your feedback so they can continue to improve it.



BeUnited Driver Initiative

Filed under the:  department.
Posted by:Deej on Tuesday, 22 May, 2001 @ 3:30 PM
 
BeUnited

Well, it’s probably not quite right pluggin’ another site I work on here, but I need more eyeballs… :P

BeUnited has begun a Driver Fund initiative. Things seem to be connecting and coming together smoothly at this point. Head over to read what it’s all about, should this interest you.

Also, anyone with BeOS driver development experience that might be interested, contact me! BeUnited, and another unannounced site (no not another one of mine), are also in need of PHP and Perl coders to help out with website scripting, so if you’re interested in that… ;)



Crossword Puzzles

Filed under the:  department.
Posted by:Deej on Tuesday, 22 May, 2001 @ 3:18 PM
 
Playin

Eli K. Moore has created a crossword puzzle that he thinks BeOS users would enjoy, so he’d like to share it with the community. You can find the links for both PDF and Gobe format here. Eli will post the solution next week. Have fun!



Neverwinter Nights FAQ Updated - and talks of BeOS

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Posted by:Deej on Monday, 21 May, 2001 @ 10:09 PM
 
Submitted News

Scar noticed that in an evident update to the Neverwinter Nights FAQ, now at version 3.0, there’s a good tidbit for BeOS users. Directly from the FAQ:

We are planning a simultaneous PC / Macintosh / Linux release for Neverwinter, with all three versions to be included in a single box. BeOS users will be happy to know that we are also developing a BeOS version in parallel to our other platforms. It’s been going very smoothly so far and, if all goes well, we hope to include it as part of our standard release.

Heres the link again - click on “The Technical Stuff” (Section VIII).

UPDATE: A small warning - The FAQ requires some Javascript, and thus is not very Net+ friendly. :(



Bruno G. Albuquerque on BeMail

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Posted by:Ryan on Monday, 21 May, 2001 @ 10:21 AM
 
Interview

Bruno G. Albuquerque has long been a major player in the BeOS community. He has helped to organize and run the incredibly large Be User Group in Brazil, bug-br, and has helped out on pretty much anything else he can. His most recent project is a complete, opensource replacement for the standard BeOS mail_daemon and libraries. We talked with him about what he is planning, and it sounds very very nice.. Read on.
(more…)



Pixel32 News? Soon.

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Posted by:Ryan on Saturday, 19 May, 2001 @ 11:04 AM
 
Art / Image

From the Pixel 32 website:

New website is almost ready, it will be uploaded on Monday May,21st 2001. We’re also looking for BeOS coder who will be able to continue port and development of command line compiler for BeOS.

Not quite sure what the whole compiler thing is about.. But in anycase, maybe we will learn more monday. The best bit is the news item below it, stating the redesign was due to their “lack of free time” - They didn’t have enough time to update it, so they are gonna recode the whole thing to make it easier. :P



BeForever’s TipJar - Daniel Switkin

Filed under the:  department.
Posted by:Deej on Friday, 18 May, 2001 @ 7:01 PM
 
Submitted News

BeForever’s TipJar this past month was for Daniel Switkin, author of a few BeOS freeware apps, including the absolutely necessary, GIFTranslator. Now, I don’t think there’s anyone out there that can honestly say that this isn’t one of the first things that they install on a fresh install of BeOS, as it’s needed for the web, and it’s not in BeOS itself.

Show a lil’ support and toss Daniel a tip. Even if you only have a couple of dollars to tip, it sure helps when it adds up. And if you don’t even ante up a single dollar, I expect the guilt of this to take over your soul, and you’ll un-install GIFTranslator for a week or two, so that you can remember not to take it for granted anymore. :P



BeOS to become AOL OS?

Filed under the:  department.
Posted by:Ryan on Friday, 18 May, 2001 @ 4:07 PM
 
Submitted News

Ladies and Gentlemen… may I present for your consideration, yet another AOL Buying and Using BeOS story. This one is by Kelly McNeill of osOpinion, and pretty much restates the speculation out there. It has actually made it’s way to yahoo as well. While I am not sure I agree exactly with his philosophy (I see it more likely that Sony buys Be and licenses it to AOL…), it does make interesting topic for discussion. Hell, maybe some crazy people will read it on yahoo, and my stock will go up. It can’t go anywhere else. :P



Black & White Fund to Shut Down?

Filed under the:  department.
Posted by:Ryan on Thursday, 17 May, 2001 @ 3:22 PM
 
Site News

Well, I recieved an email from one of the B&W fund contributors asking when I would be returning the money. I figured I would answer here. I am about thirty seconds away from shutting down the Black & White port fund, and refunding people’s donations. The fund was actually proving to be a catalyst for talks, and I personally talked with several people at Lionhead about the port. We had BeOS developers lined up. We had interest from Lionhead. We were good to go. Then all hell broke loose among the community, and the fallout made me literally embarassed to call Lionhead and continue to push for a port. Because, quite honestly, it’s too late. Read on..
(more…)



le Buzz needs new “Chief Buzzer”

Filed under the:  department.
Posted by:Ryan on Monday, 14 May, 2001 @ 10:19 AM
 
Submitted News

Dane Scott over at le Buzz is looking for someone to take over the day to day news and care of le Buzz. He isn’t going anywhere, but is just too over-extended, and needs to focus on TuneTracker and BeOSRadio. I can vouch for the fact that le Buzz has a pretty decent news posting system (I wrote it) and wouldn’t be too hard to maintain… especially if you were already into audio and beos. If you are interested, get in touch with Dane.



BeOS Workshops

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Posted by:Deej on Saturday, 12 May, 2001 @ 2:55 AM
 
Submitted News

Technix is organizing some online BeOS workshops taking place from June 5th thru July 14th, targetting BeOS topics such as BeOS Basics, C++, and Audio usage. They’re absolutely 100% FREE, that is, unless you count time as money, but they are on a first come, first served basis. Go here for more information.



BONE, VideoPro, and BeGames

Filed under the:  department.
Posted by:Deej on Friday, 11 May, 2001 @ 11:27 AM
 
Bits N

Couple of quickies sitting in my mailbox…

DJMaytag wrote in with an observation that BONE Beta 7 might be making it’s way around the NDA circles, as shown at the Be Bugs site here and here. Still got something in the works for us, I’d say.

And here’s a bit about an app called called VideoPro. From the Press Release, Magnus Hellman has released a video playback and conversion utility for BeOS. Some features are: Slow and fast motion playback, Reverse playback, and Freezeframe. A screen-shot of VideoPro is available here. VideoPro can be downloaded here from BeBits, and is shareware that costs $9.95USD.

Thies also noticed that BeGames is still alive, only that instead of reporting BeOS game news, they are now planning to port/develop games for BeOS.

And speaking of games… it seems that the role playing game “Pirates Ho!” that was being developed for BeOS is dead. BeGroovy reader zegenie wrote the developer who wrote back that he has had no time. Sorry to those that may have been looking forward to the game. And sorry I have no links, post them in the comments if you got ‘em!

And that should about clear out my mailbox… have a good weekend! Cheers.
(more…)



We did something cool, and didn’t notice. :P

Filed under the:  department.
Posted by:Ryan on Thursday, 10 May, 2001 @ 7:26 PM
 
Forums

Wow. Ok. So I was browsing the web a second ago, and imagine my shock when I saw this story on BeNews about this thread in our forums, creating a sort of skills database for BeOS users. The story also mentions this thread in which Chris Herborth has opened the source to his BeOS projects. That will teach me to hang out in the “Everything Else” forum rather than the “BeOS Discussion” forum. Anyway, I think this skills database idea is a great thing. If anyone (someone from that thread maybe?) has the time to commit to writing a simple web-app to do this on a grander scale, I will gladly host it here. Hell, I will help you write it, if you take the lead. Finally, Why am I reporting on a BeNews story about us rather than just reporting the news? Cause I thought it would be fun. ;)



BeOS Release of Neverwinter Nights Still Planned

Filed under the:  department.
Posted by:Deej on Wednesday, 09 May, 2001 @ 1:05 AM
 
Playin

Scar contacted Trent Oster, Producer of Neverwinter Nights about the BeOS port. Apparently it is still going, although it is falling behind somewhat due to the upcoming E3 expo. Trent had this to say to Scar:

The BeOS build is lagging a few weeks behind the PC build, as always. After E3 we are going to tighten up the ports and test them out again.

Scar says that he’ll find out more soon and let us know. Good news, if you ask me.



A Thought About A Path To An Open BeOS

Filed under the:  department.
Posted by:Deej on Wednesday, 09 May, 2001 @ 12:45 AM
 
Submitted News

I’m putting this under the “submitted news” category, as I guess I’m submitting it. I’m bored tonight, and have been reading so much arguments for/against the whole OpenSource BeOS issue. Anyways, not trying to start yet another flame war… we all know the issues behind it, and that it’s not going to happen. Just a bored thought follows, read it if you like, but please don’t flame me about it. Long day… :P

What if… ah, the everlasting “what if” scenario… what if it was an undoubted fact that BeOS was to cease to exist. And another “what if”… what if Be signed on a semi-large group of dedicated BeOS developers, guys that have been around the trenches for a while. Put them under NDAs, real heavy, real strict NDAs that would reach far beyond Be, Inc’s demise. Hand them the code to BeOS, and let them strip out the licensed stuff. No charge to Be, Inc. or it’s shareholders. These devs could work on getting rid of the licensed code, and put together a detailed requirement sheet of what would be needed to get BeOS operational again, in an open source version.

Obviously, this depends on all those licensed parts and the wording of such. It also depends on whether BeIA is still a viable product for Be, as they couldn’t plan to open source their core business. There are many other dependencies, and whether Be, Inc. would even consider it a possibility, being the “leaked” stuff already. Not to mention it would be a ton of hard work for those devs working for free, I sure wouldn’t voluteer for the job. :P

But like I said, a bored thought. Take it, leave it, but, by all means, don’t flame me for it. Just me ranting about a mindstorm a bit. Anyways, cheers, and goodnight all. :)



BeFAQs Contest Reminder - New User Mailing List

Filed under the:  department.
Posted by:Deej on Wednesday, 09 May, 2001 @ 12:24 AM
 
Submitted News

Just wanted to post a reminder about BeGirl’s site BeFAQs.com and the contest that she is running. BeFAQs has been running a fake BeOS screenshot contest to see who can come up with the coolest faked R6 (or later version) screenshot. The prize is an Old Style (read: cool) T-shirt donated by Be, Inc.

Also I wanted to make sure that people know about the mailing list she has started. It is an alternative to the beusertalk mailing list that Be, Inc. recently shifted to Yahoo!, a seemingly unpopular move. Find out how to sign up for the list here.



Net Kiosks a good opportunity for BeIA

Filed under the:  department.
Posted by:Deej on Wednesday, 09 May, 2001 @ 12:16 AM
 
Submitted News

BeGroovy reader Michael S. sent in this tidbit that should get us looking to what Be can do with BeIA soon, rather than what should have been done in the past. His email reads:

Net kiosk market is expanding rapidly. Increasing problems with delays on U.S. domestic airlines and poor wireless email services have led to the rapid growth of Internet access points in airports, hotels and other places where people must wait. The leading supplier of net kiosk points, eKiosk, claims to operate about 1000 points in the U.S. now. The company expects to increase the number of net connections to 10,000 by the end of this year. The first 10 minutes of Internet browsing at an eKiosk terminal is free. After that the cost is 25 cents per minute. The biggest use of the access points is to download email.

For the article he is referring to, click here. Anyhoos, food for thought.



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