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B&W Site Optimized for Net+

Filed under the:  department.
Posted by:Deej on Monday, 30 Apr, 2001 @ 11:35 PM
 
Submitted News

Reader and BeGroovy activist Scar sent in word that The Guide, a Black and White faq site, is actually touting an Optimized for NetPositive logo, and even has a free.be.com logo right below that.

While Black and White is not anywhere in site for BeOS, it was really a nice gesture by the developers, considering. The Black and White game is a very popular game right now, and the only other logo showing on the page is a W3C logo. Who knows, it could actually generate a little interest in FreeBe, and possibly new users… but that’s probably stretching it. :)

Update: as pointed out in the comments, I forgot the link.



DrayTek ISDN USB Terminal Adaptor supported in BeOS

Filed under the:  department.
Posted by:Deej on Sunday, 29 Apr, 2001 @ 6:26 PM
 
Submitted News

Got an email this morning that brings some good news for ISDN users! It said this:

The smallest ISDN USB Terminal Adapter (miniVigor128) in the market now supports BeOS !

The web site gives this description:

The Draytek miniVigor128 is a great little USB ISDN Terminal Adaptor. It is compatible with all Basic Rate ISDN lines, including ISDN2e and BT’s Highway. It’s much smaller than the photo above, measuring just 78mm x 41m x 20mm. The miniVigor128 is ideal for any Internet activity.

The BeOS driver is here. Hope that makes someone’s weekend a good one. :)



Adamation stops developing for BeOS

Filed under the:  department.
Posted by:Ryan on Thursday, 26 Apr, 2001 @ 9:39 PM
 
Adamation

This just in from Adamation:

Citing technical issues, a shortage of solid information from Be, and the
current upset of tech markets, Adamation today announced that they have
decided not to release personalStudio 2.0 for BeOS. In an Open Letter
posted to their site, the company also announced that they would no longer
offer personalStudio 1.5 for sale or trial download. The personalStudio
entry at BeBits has been removed, along with all download links on the
Adamation web site. Support for personalStudio 1.5 will be discontinued on
May 31, and registered pS 1.5 users have been provided with free upgrade
keys for the Windows 2.0 version.

They give more reasons in their open letter. All I can say is at least they are decisive about it. Thats more than I can say for some companies. :(



ElastoMania!!!!

Filed under the:  department.
Posted by:Ryan on Thursday, 26 Apr, 2001 @ 1:05 PM
 
Playin

So, first off, Like Deej said, I am graduating tommorrow, and gonna be down for the count for a week or two while I get life sorted out. As such, I want to release a rather large project before I go. Ages ago, David Powell and I started working together on a port of the most addictive game ever under the banner of BeGroovy Software. Well, it’s done and polished, and its here. Get elastomania from the mostly-incomplete website now!!! Alternatively, grab it from BeBits to raise our stats. :) Elasto Mania is a motorbike simulation game based on a real physics model. It plays as a skill/puzzle game version of trial biking, but is infinitely more addicting. :) In the future we will be adding windowed mode, as well as a BeOS-centered elasto mania site… but I have decided not to hold off on the release until those are ready. :) So enjoy!



I’mmmm Baaaccckkk!!!! :D

Filed under the:  department.
Posted by:Deej on Thursday, 26 Apr, 2001 @ 12:07 AM
 
Site News

“Howdy Capt’n Talbos… Messa Back!”

Well, after a very long period of not posting news to BeGroovy, I’m back. As most of you know, I was once a very active BeGroovy member/founder, but was required by a certain job to not post news to BeGroovy. Well, as I’m sure most of you have heard, I no longer am held under those obligations.

Nutcase is graduating this week, and will be on vacation (without a computer) for a while… so, in his absence, he asked me to come back aboard and cover for him, keeping the site active, while he’s gone. When he returns, I’ll still stick around, rest assured.

It’s good to be back. :)



Sony _does_ do OS’s

Filed under the:  department.
Posted by:Deej on Thursday, 26 Apr, 2001 @ 12:01 AM
 
Petition

So Sony, after stating that a game console does not need an OS, has responded to a petition to put Linux on the PS/2. Over on Slashdot, there’s a story about how a petition signed by 6000 people got Sony to begin work on a Linux for it’s Playstation 2 game console. The Beta will be available for $200 to 1000 people (it includes some hardware to make the PS/2 more “PC-like”).

What does this mean to us? Well, I hope it means that either (a) Sony is interested in purchasing Be to possibly put BeOS on the PS/2 as well, or (b) we could petition Sony (and, I guess, Be, as Sony couldn’t do it by themselves) to try the same.

Don’t know. But it _could_ spell good things to come (trying not to start nasty rumors here, so take it at face value).



Be Inc for sale?

Filed under the:  department.
Posted by:Ryan on Thursday, 19 Apr, 2001 @ 7:44 PM
 
Be Inc

Be Inc announced today that they have started looking for various avenues for “maximizing shareholder value on a near-term
basis”… such as mergers, equity investments, or selling “all or substantially all of the business or assets of the
Company.” In other words, Be wants your money, to the extent that it is for sale. This is a pretty big change from before when it held a majority stake internally to avoid a take-over. Sony… now is your chance. Take on the PC world using your secret weapon - BeOS. Read on for the release.
(more…)



JLG interview on Silicon Valley .com

Filed under the:  department.
Posted by:Ryan on Wednesday, 18 Apr, 2001 @ 7:32 PM
 
Submitted News

JLG sat down to talk with SiliconValley.com about Be Inc’s current financial trouble and their history. Of note is his discussion of open-sourcing BeOS. He says he doesn’t know why he should do the work and release it, but if he felt that Open Sourcing it would please the investors, he would do it. So, lets try and figure out how open-sourcing beos pleases investors in Be, Inc. Here’s one thought: OpenSource BeOS, and sell the BeIA kits to companies wanting to use it in an IA. Thus you have the same competition level on the IA field, but with the benefits of open-source such as enormous goodwill & mindshare, buzzword-i-ness, and mass bug-hunting. Then again, linux is a bit of a nightmare to work with, so opensourcing could destroy a good thing. The good will may be worth it though… 9 months ago Be had a growing community of people anxiously awaiting BeIA devices. Now they have a static or dwindling community of people getting more and more upset. What are your thoughts on this stuff? Any idea how to make it seem like a good idea to shareholders? Do you think it isnt such a great idea?



R6 Screenshot Found?

Filed under the:  department.
Posted by:Ryan on Monday, 16 Apr, 2001 @ 2:58 PM
 
Submitted News

Ok. So this is a complete rumor. There.. Disclaimer complete. A reader pointed out that the Be Rumor site, La Belette, posted some new screens of a supposed “R6″ of BeOS. They claim it is being developed for a french company called NaBox who is working on some sort of BeOS based device/pc/thing. I usually don’t post supposed screenshots, but elements of these shots seem realistic. A close analysis of the images shows weird artifacting around the edges of the windows and icons. At first I thought it was leftovers from a photoshop job… but then I remembered how BeOS’s JPG translator does that to my images all the time when i convert from TGA’s. So it could be legit. Who knows? Read on for mirrors of the images, and then Discuss below. :)
(more…)



Ulitma Online for BeOS. Only not.

Filed under the:  department.
Posted by:Ryan on Monday, 16 Apr, 2001 @ 2:57 PM
 
Software

Linux peeps have been working on a SDL version of the Ultima Online engine.
Someone recently pointed out to me that if you have the SDL Development Files, Net Files, Mixer Files, Image Files, and the data from Ultima Online, then you can build from their cvs and make it work under BeOS. So if you are feeling a bit more adventurous than just compiling vision, you may want to have a go at this one. Oh yeah, I have been told it’s much more stable in a window than fullscreen. Good Luck. :) Update: Apparently the SDL net build is broken, and you need perl to copy data files. Like i said, not for the weak of heart. We are working on a binary build of the current snapshot. It will be posted here when complete. Update2: Ok.. grab it here, unzip to /boot/home, and use perl to extract the data files for it. Note: This is a completely untested build (we dont have the data files), so again, good luck.



Vision IRC client becoming quite nice

Filed under the:  department.
Posted by:Ryan on Monday, 16 Apr, 2001 @ 1:44 PM
 
Software

So the Vision IRC client that was started a few weeks ago is beginning to shape up nicely. They have a how-to on their site which will instruct you in how to download and build the current version. Their site oozes quality (except for the empty pages), and it looks like this is an app to watch.



AnyKey up to speed again (I hope)

Filed under the:  department.
Posted by:Ryan on Monday, 16 Apr, 2001 @ 1:44 PM
 
The "Any" Key

After another week or two of down time, due mainly to an email outage on my side, followed by extreme laziness, the any key was down for a week. again. In any case, Rob had sent in a large amount of strips, and they are now in our system. So hopefully we can keep the leadtime built up now. Then again, who knows?



Qubit drops BeIA as it’s appliance platform

Filed under the:  department.
Posted by:Ryan on Tuesday, 03 Apr, 2001 @ 6:43 PM
 
Submitted News

Qubit has dropped BeIA as the platform for their net appliances, and moved to Windows CE 3.0, according to IA Zone. This is a confirmation of rumors that have been circulating for a while, and is just another of the not-so-good things that have happened in the past week. For other views on the IA field, have a look at this article on yahoo, about why IAs failed, and this C|Net article on the Be Inc layoffs and IA problems.



Be cuts 27 jobs in sales, marketing, and general admin.

Filed under the:  department.
Posted by:Ryan on Monday, 02 Apr, 2001 @ 8:22 PM
 
Be Inc

Yahoo is reporting that Be has cut 27 jobs in “sales, marketing, and general administration”, as well as a few engineering jobs that are not directly related to their “core product lines”. BeEurope’s offices will be closed, and european marketing will be handled from the us. Man… when it rains, it pours.



Sony postpones eVilla until May

Filed under the:  department.
Posted by:Ryan on Monday, 02 Apr, 2001 @ 12:35 AM
 
Submitted News

Cnet has an article about the Sony eVilla release being delayed until May. Sony says the device will be ready for April, but they decided to wait and add more features. Sony will start shipping the devices May 1st, and will begin accepting web pre-orders the last week of April. UPDATE: Just in case you were concerned, here is a press release from Sony from the 29th of March this year. It basically announces a focus shift to a “Personal Broadband Network Solutions Company”. Not only does this mean their goal is 95% buzzword, It also shows that Sony is really behind eVilla, and in it for the long haul.



BeGroovy does nothing to celebrate April Fools Day

Filed under the:  department.
Posted by:Ryan on Sunday, 01 Apr, 2001 @ 11:07 PM
 
Site News

BeGroovy, a leading BeOS portal site, shocked all three of its visitors by doing nothing unusual for April Fools Day. "BeGroovy? What is that?" replied a clearly shocked passerby when confronted with this news. We couldn’t agree more. Read on to learn all the sordid details that in no way fit what BeGroovy didn’t do.
(more…)



Denizen Entertainment updates

Filed under the:  department.
Posted by:Ryan on Sunday, 01 Apr, 2001 @ 10:44 PM
 
Playin

Denizen Entertainment updated their site a few days ago with news on their long awaited Interlock game system. They have decided to relaunch in a more community effort on the game design end, and generally to refocus on getting the game going and out. To facilitate that, they have built a new site, and are growing it into a community for people to use to help develop the game. Have a read.



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