Ever since Intel announced their web tablet, there have been rumors that it would be running BeIA. Today Intel revealed some of the specifications for the webpad, including the operating system. They are not using BeIA, but rather windriver VxWorks. This will probably put the current batch of Intel rumors to rest. That said, Qubit and Sony both have great BeIA devices on the way, so Intel could end up being left out in the cold. What’s your take on this interesting non-event?
BeOSRadio has just announced a pre-sale of it’s radio software, now called BRS TuneTracker. The software is reportedly pretty good. You can browse the documentation for the software before you buy, and if you buy quickly, you can get the whole package for $59.95. It will get you the pre-release version, and includes a free upgrade to the full version when it is released. If you wait for that release, it will cost $99.95. Read on for their full announcement.
DVD has been one of the most sought after applications for BeOS. Countless users ask about it, and many say it’s the only thing holding them back from using BeOS 100%. Well, that is all about to change. As I type this, a window on my desktop is playing my Saving Private Ryan DVD direct from disc. Thats right… BeOS has DVD playback, and it’s available NOW. Read On…
When Mike announced he was going to stop updating BeDope, he mentioned that he would probably find new homes for several of the other features BeDope had, such as The Quotable JLG, The Be Haiku Generator, and The Icon Tarot. Well, those features have now found the perfect home at BeGroovy. We would like to take a moment and thank Mike for all his hard work on BeDope, and to encourage all of you to help us keep the Quotable JLG and Be Haiku generator fresh, by sending us new submissions. Read on for more details..
Be, Inc has recently sent an email to all BUG’s (Be User Groups) they had on record, in order to update their listing and make sure their website has all the relevant information. This move shows definate support of the BeOS community, and is also pretty darn cool of them. Read on for the letter, and what to do if you run (or want to run) a Be User Group.
Jeremy Frisner wrote a cool server software that allows developers to send BMessage like things over a network interface. He calls it MUSCLE. To demonstrate it’s potential, he wrote a small app called BeShare, which has grown and become a great piece of software for BeOS users everywhere. Because of this, when Technix and I had the opportunity to interview him, we jumped at it. Not only did we get some info about him… we also got some info (and shots) of his next project.
Well, after ages of coding, I have finally launched a whole new aspect to BeGroovy… A user system. This allows all sorts of customizations per user, as well as creating the basis we need to finish lots of other features we have been planning. Read On for details… update: apparently users are having issues with commenting. mostly to do with post simply not appearing. which is obviously bad. I am going to rewrite the commenting code by monday, to solve as many bugs as i can. I hereby declare this weekend “open beta”
Tucows has a notice on their “Coming Soon” page that BeOS is being moved to their “classic” section. They state this is because of the focus shift to IA’s reducing the applications being released. We know that everyone is just waiting for BONE/OpenGL to be released, but Tucows doesn’t. As David Powell points out, “When Tucows asked the BSD community about dropping support for their OS, there was a huge response and Tucows reconsidered their position.” Maybe we should let Tucows know exactly how active BeOS is. Developers, make sure your apps show up there. Users, write them. Be… release Bone and OpenGL!
BeNews recently ran an interview with Realtech-VR (great name, that) which covers everything they have been doing since SpaceGirl, a great looking 3d space shooter that has been discontinued for quite a while. The intriguing thing is that it quickly came out in the interview that Realtech-VR is strongly considering creating a Direct3D wrapper for BeOS api’s. In otherwords, Direct3D apps would just build on BeOS. Read on for details…
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