The Haiku Code Drive for 2009 is on! Haiku will sponsor the code drive and pay students $2500 to complete Haiku based projects. These students and projects are in addition to those that are participating in the Google Summer of Code. What does this mean for the Haiku community? By the end of the summer, we will be much closer to the elusive Haiku R1 and may gain a couple new long-term developers.
The Haiku Project was allowed to have five students for the Google Summer of Code 2008. Specifics about the students that were picked and who their mentors will be can be found here. Last year proved to be very fruitful and this year looks like it will be just as productive. Thank you students for joining us and thank you mentors for helping these great developers out.
BeGeistert 018 and the week long code-athon that preceded it have come and gone but the effects will be around for a very long time! Stephan Aßmus has provided his own personal report about who was there and what happened. It is all great information and very enjoyable to read. Head over and learn more about what happens when Haiku enthusiasts get together. Thanks for the great report Stephan!
As reported on other sites, Haikuware is now hosting bounties. Safe to say, this is a great initiative from Karl, and has been warmly welcomed by most of the Haiku community. The SATA bounty has been even more warmly welcomed, with nearly $1000 in donations already. I’ll be adding in my $0.02 to both that and the NDIS Wrapper project shortly (Okay, not literally just 2 cents, but you get my meaning, right?!).
As reported on IsComputerOn, there’s a new site around the block… this one a new site for downloading software - HaikuWare is meant to be a Haiku-compatible only BeBits-like site. Hopefully, should the community migrate to this newer site, this could reduce the number of bad download links and irrelevant software listings that now exists on the long since maintained BeBits, giving us a fresh, clean place to find the software and drivers we need for Haiku, once the OS is ready for prime time. It should also help the community gauge how much software is actually available for Haiku that works with Haiku, and not variations of BeOS/Dano/BONE/Zeta/etc.
For those of you that like to follow the folks that are developing apps but don’t read German very well, the Team Maui website is now available in English as well as its original German version. Also, if you are a C++ dev that knows the BeAPI and wants to work on upgrading Dockbert, Team Maui is interested in talking to you. Head here for more details!
Pavel announced a few days ago that he released and updated version of the RC2 demo for BeOS/Zeta users. The previous build was missing a configuration file that prevented the program from starting if you didn’t install it as an upgrade for RC1. The fixed version also installs the correct shortcuts in the right places. I removed the download link that could be used for wget from the previous update I made. If you downloaded build 423 and have a problem running Pixel32, go to the Pixel32 download page and download the updated 424 build from November 27th.
Yesterday, Pavel released the newest build of Pixel32 for Linux and BeOS/Zeta. The newest version is available for download as a public demo and a full version for members. You can download the newest build from his website here or from Bebits.
Also over at HaikuNews, Technix asked Pavel for a quick comment regarding the current release and future releases of Pixel32. You can view his reponse over at HaikuNews here.
Once you’ve tried the newest build of Pixel32, make sure you report any problems or bugs that you find to Pavel Kanzelsberger.
I’m a little late with this one, but over at the BeBUG, Jixt posted a screenshot of the new interface for BeDiGiCam. The new version has a simple interface that will display thumbnails and some details of the images allowing you to preview the pictures in your digital camera. More work will be done on BeDiGiCam in the following weeks, so some changes will most likely be made to the interface.
Over at the Pixel32 page, Pavel made an update regarding the progress of Pixel32 RC2.
Today, he completed his LiveEffect engine for layers and started implementing layer effects like Glow, Drop shadow, Emboss, etc.
All these new additions will be in the RC2 release which will be available by the end of this week. This release will be available as a public demo and as a full version for members.
You can view a screenshot here of the Outer glow and Inner glow effects being used on a sample image.
Pixel32 is progressing very well and is looking better every new release. Great work Pavel!
Also, there is an article by the Czech Computer magazine which compares Pixel32 to other Image editing apps such as Adobe Photoshop, Paint Shop Pro, Corel Photo-Paint, the GIMP and Ulead Photoimpact. You can see a scanned version of the article over here in the Press Section of the Pixel32 webpage. It seems that Pixel32 does pretty well against other popular Image Editing software out there since it received a score of 8/10.
Bryan made another post two days ago with a progress update for Java on BeOS. You can read his post here from the LooneyBin.
He also has a video clip for download demonstating the use of a wireframe demo applet of a dinosaur which he drags and rotates around while running. It looks pretty cool.
Raycone Software announced a few days ago the launch of their new and improved webpage (which is still under construction) and that work has been done to their products with new releases coming soon. They are also going to use a new payment processor to make purchasing easier for people allowing for more than one way to purchase their products. There are a lot of details, so head over to their site to get the full announcement.
Personally, I’ve tried both their products and found InsiteConstructor to be pretty good. I can’t wait to see what improvements have been made to both InsiteConstructor and InsiteDesigner, so I’ll be keeping a close eye on their site for further updates.
Yesterday, Pavel released his newest build of Pixel32 (1.0 RC2 build 420) for BeOS/Zeta and Linux. You can read in detail the news from his site here:
Released Pixel32 v1.0 RC2 build 420 for BeOS/Zeta and Linux in members area. This is a preview of upcoming RC2 demo in few days. It will be released for following platforms: BeOS/Zeta, Linux, Windows, DOS and maybe also QNX version if I will be able to download latest version of this OS (after permanent disconnections when downloading). Recently I also played with DOS compilation and everything seems to be OK to release new more stable and faster version for DOS as you can see on following screenshots.
As Pavel mentioned, he also managed to make an updated DOS version of Pixel32. You can see screenshots of the new version for DOS running in Linux with the DOSbox emulator over at his site.
Here’s some interesting news from ZetaNews regarding a new version of BeDigicam developed by Jixt:
Jixt (Bebug) just posted a new version of BeDiGicam and a new BDCP2 plugin for Exposure. Both working on RC3 and Neo (Zeta).
The Exposure plugin will be the last one in line as Jixt will focus on a whole new GUI for BeDiGiCam, and Exposure will not be supported anymore. (The current version has some problems loading thumbnails in Exposure when a large number of pictures is on the camera).
BeDiGiCam has a nice feature that when you download your pictures, it genarates a html file with thumbnails.
A lot of new porgress is being made on the Pixel32 image editing software by Pavel Kanzelsberger. Just recently, he announced that Pixel32 1.0 RC2 will be released very soon. The new release will contain many bug fixes and speed optimizations.
He also announced that based on the results of his last poll (What platform do you use for serious work?), Pixel32 development will be mainly focused on the BeOS/Zeta, Windows and Linux platforms.
Also note, Pixel32 will no longer be published by Secundum Artem, it will be published by Pavel Kanzelsberger.
Get ready everyone! A new Flash is coming. That’s right, hard working community member looncraz™ is developing a new Flash player for us. This version of the Macromedia Flash play will be compatible with version 6 and 7 Flash files. Aside from parsing (done by the gplflash library), this player will be BeOS native. An end of October release date is currently planned but this is always subject to change.
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