Today, Delija(Zenja) posted a link in the forums to his new development blog for a new OpenGL 3D game that he’s making inspired by the Civilization franchise. He has many screenshots of his progress and the blog is updated frequently. So head on over to his blog to read up on his project which is currently titled ” History of the World “.
In other gaming news, there are some new updates over at Stargate SG-1 for BeOS page which includes new screenshots and an updated binary package for download.
Also, there are some updates regarding the previous BeOS Gaming news I posted a while back, you can find the new info in the comments section. The corrections and info were made by MYOB and Josebita, thanks guys.
Open Transport Tycoon Deluxe:
MYOB posted version 0.3.6 of Open Transport Tycoon Deluxe which he ported to BeOS. This version now has support for DOS game files. So, if you have a DOS version of Transport Tycoon Deluxe it will work with this port.
Another update is available explaining Multi Tile Objects in the game. A screenshot displaying the use of them was added in the Screenshots section of the site. You can view the image here.
Also, an updated build is available for download in the download section.
Prieto: escapando de la oscuridad:
I noticed this over at Il tuo Sistema today. Another game by Devilish Games (who also has Masters of Invento Fighting, Devilish Racing, EpsiloN, Mini-Flipull, Camaleon for the BeOS) is being developed and will be available for the BeOS as well as many other platforms.
The game looks pretty interesting, so I used the Google language tools to translate the description of the game from their site, this is what I managed to understand. The title of the game is “Prieto: escapando de la oscuridad” which I think is “Prieto: Escape from the dark” (I could be wrong). It’s an adventure game where you try and help the main character named Prieto escape from a strange world that he’s trapped in. In order to succeed, you have to solve puzzles, talk with all sorts of different characters and discover the answers needed so Prieto can escape.
The game is 25% complete, so it’s not finished yet. Also, it will be available for Windows, Mac and Linux as well.
You can view 2 screenshots and download the trailer for the game from here.
More progress is being made on the Stargate SG-1 game for the BeOS. There are a few updates that I missed over the past few weeks.
First, a new graphics artist named BePower (Paul Curie) joined the project, so there are now 2 graphics artists working on the game. BePower already has some images on line over at his website here (if the site is down, check again later) that will be integrated into the game. These images are still a work in progress, so they’re not complete. Aries Mu is also working hard on the design of the stargate that will be used in the game.
Also, the Screenshots section has been updated with new images of the current state of the game and the editor. Furthermore, a new article has been added to the ‘Making of’ section which explains how the map works in relationship to the 3D environment. If I get the chance, I’ll translate the french ‘Making of’ section into english for our english readers.
The General Coffee Company sent us an e-mail to let us know that FutureBoy! has been nominated for nine XYZZY Awards given to independent adventure games. They are nominated for the follwing categroies; Best Game, Best Writing, Best Story, Best Setting, Best Puzzles, Best Medium, and basically everything except one category.
You can find more info and the list of nominations over at the XYZZY news page here: 2004 Finalists
From their e-mail to Begroovy:
We’re particularly happy since both the nominations and the actual
awards are voted on by the players themselves, and we’re thrilled that
people have so thoroughly enjoyed Future Boy!
A number of these reviews also mention BeOS as one of the supported platforms: it’s nice to see BeOS being mentioned in the more mainstream press, including national newspapers and international magazines.
This is really good news… reminds people that we are still out there and still trudging forward (slowly but surely).
This is old info that I wanted to post a while back regarding some updates on the Stargate SG-1 game for BeOS that’s being developed.
Starting with the latest news from the site first, currently the binaries and source code for the game have been updated and are available for download from the download section of the site. Remember that you need SDL in order to play the game, you can find that over at Bebits if you don’t have it.
There’s progress on the networking features of the game. The server currently accepts connections from the client through the network class named VNetXXX. The server can create and properly exit TCP and UDP connections. On the client side, connecting to the server works. There’s still a lot of work to be done on the messaging system, but already you can send any VMessage across the network. The networking code is available in the CVS for those interested in taking a closer look.
Also, Aries Mu (Xavier) joined the project as a graphics artist to help draw and design parts of the game, the characters, etc.
If you haven’t seen the project yet, head on over to their homepage to check out the screenshots.
Yesterday, The General Coffee Company Film Productions released their newest game called Future Boy!, and a full version is now available for purchase here. A press release for Future Boy! is available in PDF format. Zetanews has the full press release available in their news article located here.
We first learned about Future Boy! several months ago from an article by IsComputerOn which included an interview with Kent Tessman, and since then they’ve released a demo which is still available for download, as well as screenshots and a trailer for the game. The game is available for many platforms, like BeOS, Windows, Linux, and Mac.
Head on over to the links above to learn more about “Future Boy!” and to try out the demo as well.
Initially it was reported that BZGames.de was going to close due to a lack of time to maintain the site. But now it seems the site is going to stay after all. The site has a new look which looks great and a new backend used to run and maintain the webpage.
Bryan Varner has posted some new entries to his blog The Looney Bin. He notes an important accomplishment on Java - a milestone (one of many yet to come) has been hit! Head on over and read the details. Following Bryan’s Waltercon influenced title, the category for this post is also a Waltercon reference - “When can I play Yahoo! Games?!?”
Bryan also makes a good point in another post - don’t forget to thank your developers! They work very hard with little returns. Give them thanks, at the very least - they more than deserve it! Bryan specifically mentions the Firefox team. I’d like to second that -
Great work guys, keep it up, and a big thank you to current and past developers that have contributed to the BeZilla/Firefox efforts!
Can’t get Looney? Don’t turn to drugs, they aren’t the answer - bondage is… or rather ‘bind’ is. There is a server move scheduled, and it may take a couple days for the DNS to catch up.
A new compiled version of Vincent Cedric’s (CKJ) SG1 game for BeOS was released a few days ago over at his webpage. This build allows you to see the current progress made on the game so far. You can download the newest build from the Download section of the site. The game uses SDL, so make sure you have SDL installed in BeOS to be able to run it. You can get the latest build for BeOS from Bebits or install the lastest LibPak also found at Bebits.
The game is not complete, this is a build of what is currently done. The menu interface is functional and the map editor is half done. I played around with it a bit and the menus work very well. I can tell it will be an interesting game once complete. Sreenshots of the menu interface and map editor can be found here at his site.
I am sure Vincent would appreciate some help from anyone who is really willing to contribute to the development of this game. If you have the time and are very interested in offering help, then contact Vincent (CKJ) and let him know.
ICO noticed that an updated version of BeMAME can be found over at BeEmulated.net. If you fancy emulators, head on over and check it out. Also, if you see Caz online, thank him for all his hardwork or if you see him in person, buy him a pint of whatever he likes to drink. He deserves it. Thanks Caz!
BeEmulated posted a couple of updates right around the “April Fool’s Outage” timeframe that some of you may have missed. First, there’s a new update to BeS9x out with fixes to the full-screen code, among other things. My kids are probably Caz’s greatest fans, Kirby, Zelda, and several other ROMs that have become their favorite PC games now. And, as if that wasn’t enough, a new version of DOSBox is out there, with some pretty hefty fixes and additions related to sound. I actually watched Serpentor playing some old DOS classics in BeOS the other day, and was really impressed with DOSBox’s capabilities thus far.
Okay, worthy of it’s own headline amist all the missed news this past week? Hell Yeah!
My all-time favorite BeOS time waster, BShisen, has been uploaded to BeBits. Version 1.3 brings a new level of competition to BShisen - high scores are stored online, pitting you against the times of the greatest Shisen’ers in the community.
Grab it, play with it, have fun - and wait until I’m able to upload some of my scores!
Well, if you came on the BeOS scene a bit late, or didn’t get the Last Chance package from WCD, fear not…
I came across 10 Last Chance packages (which includes Civilization: Call To Power, Eric’s Ultimate Solitare, Axia, Abuse and more), and talked John into signing them. I’ve put them on eBay for your gaming pleasure. The auction is here. The minimum price is my cost, and after that, 10% of “profit” will go to the DriverFund, and the rest back to the man that worked so hard to bring Civ:CTP and other great games to BeOS, John. Happy Bidding.
Scar contacted Trent Oster, Producer of Neverwinter Nights about the BeOS port. Apparently it is still going, although it is falling behind somewhat due to the upcoming E3 expo. Trent had this to say to Scar:
The BeOS build is lagging a few weeks behind the PC build, as always. After E3 we are going to tighten up the ports and test them out again.
Scar says that he’ll find out more soon and let us know. Good news, if you ask me.
So, first off, Like Deej said, I am graduating tommorrow, and gonna be down for the count for a week or two while I get life sorted out. As such, I want to release a rather large project before I go. Ages ago, David Powell and I started working together on a port of the most addictive game ever under the banner of BeGroovy Software. Well, it’s done and polished, and its here. Get elastomania from the mostly-incomplete website now!!! Alternatively, grab it from BeBits to raise our stats. Elasto Mania is a motorbike simulation game based on a real physics model. It plays as a skill/puzzle game version of trial biking, but is infinitely more addicting. In the future we will be adding windowed mode, as well as a BeOS-centered elasto mania site… but I have decided not to hold off on the release until those are ready. So enjoy!
Denizen Entertainment updated their site a few days ago with news on their long awaited Interlock game system. They have decided to relaunch in a more community effort on the game design end, and generally to refocus on getting the game going and out. To facilitate that, they have built a new site, and are growing it into a community for people to use to help develop the game. Have a read.
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